Jun 16, 2009, 01:16 AM // 01:16
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#21
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Desert Nomad
Join Date: Jun 2006
Location: IGN: Scarlet Test Ace
Guild: We play Isketch in [HoH]
Profession: E/
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Quote:
Originally Posted by Michael805
Just a tip to save yourself some keys, and have easier to reach skill keys: Set strafe as A and D, and set Q and E to something else. You should be mouse turning 99% of the time anyway, so it shouldn't do anything but help you.
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Only use it for R-Spike or quick dodge like adrine build and ghost tanking XD I use the mouse way all the othre times.
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Jun 16, 2009, 03:44 AM // 03:44
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#22
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Desert Nomad
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
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Quote:
Originally Posted by Loki Seiguro
No "ty" for my tips? Oh well.
Going back to what you said about hot keying your team members. It can be very helpful but also might cause problems if you aren't used to it. For example I play a lot of games and the movement is always WASD. I won't play a game that doesn't let me change the movement keys to this.
My key set up it some thing like this.
Movement: WASD
Strafe: QE
Weapon Sets (F1-F4: I use mouse for this though)
Skills: 2-8 key board
Spacebar: Skill 1 (infuse or SB)
Party members going down from 1 to 8: IJNOKMPL
Thats how I play monk. I use my thumb for the keys for those of you that say those member keys are too far away.
Also I recommend playing with a minamized screen as I find it reduces the stretching of the field. Play with a camera view of max zoom out unless you are standing under a bridge, which you shouldn't because that means you are in a choke point and being nuked the %^%$ out of.
GvG and HA are very different aspects of PvP. I personally find that GvG is less stressful on monks and have less of a damage out put and more defense. Like you said it is usually a split team so you take less dmg and have to prot or heal less.
I'd go with the sugesstions of going out to the PvE versions of PvP and practicing there. (Talk about chaos!) Or PuG a lot in PvE missions and watch the wars and sins run in and die.
Edit: Missed this part
It doesn't work know but a good infuse monk knows to use Dwayna's Kiss. Read the description on it if you need. Basically it heals more for enchantments and hexes, and what do you have? Enchants. Now all you have to hope is that your team deals enough DPS to wipe them first.
Yeah very hard and annoying. Here is want everyone should have. 4 sets of weapons. For prot your main is a staff, so the other 2 or 3 is either 1 high set and 2 shield sets or all 3 shield sets. Standard shield sets are Fire, Piercing and your choice (some like the -5 20%, slashing, blunt) and also Cold and Lightning modded ones.
Most teams will send on person in the UW as all the other maps you can basically see the other team, to the left corner or right corner to check the other team. you can then change the sets to fit the battle right there.
*For balanced fire set is key as Rodgorts does the most dmg most of the time. Don't stand in aoe so only change when spike is coming and usually you'll know when since a big war flies towards you.
* For mathway main staff or fire set, keep SB and Aos up at all times. and SoA
* for RTL lightning shield defenitly since they will kd you unless you have a pnh with AoS for you.
*Lichway: cold shield, also since this is one of the ezist spikes to see coming not that hard to port and most prot monks have pdrain so use it on a nec and the spike drops right there. guardian up on you or infuse so minions don't kill you. (Thats an embarressment) and channel tank them.
*R-Spike: to see who the ranger is spiking takes practice but what helps is like I said before try standing near one (not too close since the arrow will hit you faster) and watch.
*Rit Spike: too ez since they use spirit rift for godsake.
* Cotigion: LS is your friend...or better yet RC but it hurts when u get hit.
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I am really sorry for not thanking you before, I did read your post, and I have read everyones posts and I thank everyone here for there tips.
Your key arrangement looks really good, I am probably going to change to that. I also never thought about the Dwaynas Kiss thing, although I doubt the monks I go with will use anything less than Infuse or WoH to try stop it.
I notice how you don't use a 40/40 set for prot. Does no one use this? I usually am using my staff but if a mesmer is camping me and it's vital to get some of the stuff off that I need I switch to it.
Also, the shield sets I'm happy about now, I thought there was some program or something that people were using to switch to more weapon sets but it seems more of a know your enemy and brace for impact kind of thing.
Once again, thank you heeps for posting everyone, and any more tips are greatly appreciated.
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Jun 16, 2009, 01:42 PM // 13:42
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#23
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Frost Gate Guardian
Join Date: Feb 2008
Location: In my 40/40.
Guild: Brave And Strong Guild [FGJ]
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A 40/40 set has the same Fast casting properties as a staff, it's the HSR that is less on a staff
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Jun 16, 2009, 04:54 PM // 16:54
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#24
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Desert Nomad
Join Date: Jun 2006
Location: IGN: Scarlet Test Ace
Guild: We play Isketch in [HoH]
Profession: E/
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^^^
Yep. I don't need a 40/40 set since most of the skills go off fast enough. Unless you are running different skills on your bar. (Most if not all use the Wikied builds and prefer it, some do mod it though).
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Jun 16, 2009, 05:40 PM // 17:40
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#25
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Frost Gate Guardian
Join Date: Feb 2008
Location: In my 40/40.
Guild: Brave And Strong Guild [FGJ]
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You never need a 40/40 set, because a 20% on enchants is guaranteed and the HSR is not. 16% (difference) of fast casting isn't going to be better than 20% enchanting.
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Jun 16, 2009, 05:48 PM // 17:48
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#26
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Desert Nomad
Join Date: Jun 2006
Location: IGN: Scarlet Test Ace
Guild: We play Isketch in [HoH]
Profession: E/
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You main staff should be an adept staff of enchanting.
If you are getting interupted then the mesmer is just good.
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Jun 16, 2009, 06:15 PM // 18:15
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#27
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Krytan Explorer
Join Date: Mar 2007
Guild: Ominous Empire [Oe]
Profession: Mo/A
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Anti what a few of the people on previous page said (i.e. "don't pug just don't")
- I'm gonna have to say one of the best things you can do for practice is to pug with teams lower than your own rank as they are more prone to making mistakes which helps you in the long run (although it will be more aggravating). I still do it for fun but I'll make a PvP char on either my main or one of my alt accounts, go some random name that has no correlation to me, put myself either on DnD or offline once you find a group (you can just /emote to show you're higher), than turn your allchat off. If you can carry newer teams, chances are more likely you'll be better when you run with higher ranked groups, plus if they are indeed "better" they won't ball as much, they'll kite more, etc. which will make your job easier. Personal opinion.
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